The number of days remaining in the player's disabled list assignment (if any) The severity is defined by the options below.Ĭheck the Career-Ending Injury box if this injury should be career-ending The number of days that the player will remain injured. The number of games for which the player is suspended Remember to hit Enter after editing any text fields! Suspension and Injury DataThe Suspension and Injury Data sections allow you to add, edit, or remove suspensions or injuries from the player. Role on Team is similar, but is on a scale of -5000 to 5000. So, in the image above, you can see that the player is somewhat unhappy about Team Performance. Morale ratings (except for "Role on Team") are on a scale of -500 to 500, with negative numbers indicating unhappiness and positive numbers indicating happiness. Remember to hit Enter after editing any text fields! See the Personality Ratingsscreenfor more information. So, a player with a 200 Intelligence in the Player Editor would have an 80 on the 20-80 scale, a 100 on the 1-100 scale, and so forth. When viewing the Player Profile, these ratings are dynamically converted to whatever ratings scale you are currently using. Personality ratings are on a scale of 1-200, with 200 being the highest ratings. Personality and MoraleThe Personality and Morale sections allow you to edit the Personality and Morale ratings for the player.
If the player is a free agent, he will be given the minimum contract. If the player is already on a team, he will be immediately transferred with his contract intact. If you wish to assign the player to a team, first select a league from the top drop-down, and then select a team from the bottom drop-down. See Player Positions and Roles for more information.Ĭhecking this box prevents the game from changing this player's popularity ratings (Players with higher BMI get "fatter" faces.) Weight has no impact on the game mechanics, but it does factor into body mass, which affects fictional faces. Height has no impact on the game mechanics, but it does factor into body mass, which affects fictional faces. This value does impact the game in the area of contract negotiations, as players are often more likely to prefer teams that are closer to home, which in OOTP is defined as the place of birth. So, you cannot, for example, type "Spring" and find cities named "Springfield." The drop-down will now only contain cities named Springfield, and you can choose the correct one. For example, if you want the player to be from Springfield, Massachusetts, you can type in "Springfield," and then hit Enter. Then, the Select City of Birth field below will only contain city names matching what you typed. Rather than picking from a giant drop-down list, you can type the city name and hit Enter. The City Search allows you to narrow down your player's birth place. If you change this, a new picture will be generated for the player immediately. Facial Type is not intended to be an accurate representation of the player's actual ethnicity, and so is not displayed on the Player Profile. If you use photos, or if you like your current player face, do not change this value. This is only used for generating fictional faces. This by itself will not change the player's ratings, but it will affect the player. Has no impact on the game, other than cosmetically. For example, if you generate a fictional face for a player, the file will be called "player_#.png," with the # being his player ID.Ĭlicking this button will cause the game to randomly generate a new name for the player. This isn't shown in-game, but can be valuable to know. OOTP's unique internal identifier for a player.
The Player Editor is split up into many different sections:īasic and Team InformationThe Basic and Team Information sections allow you to edit most of the demographic and core information about a player. There is no save button, so be sure to hit the Enter key after making changes! If you are, the Player Editor will be available as the right-most tab in any Player Profile.Ĭhanges made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in a text field. To use the Player Editor, you must be in Commissioner mode. Although you can't change absolutely everthing about a player, you can move players to other teams, make them free agents, give or remove injuries, change player ratings, and more: The Player Editor can be used to edit just about anything regarding a single player.